PRPPANIC
Blend in. Don't get caught.
Become anythingHide in plain sight as one of 66 real-world objects. Taunt, drop decoys, bonk hunters on the head.
Hunt the fakesScan, shockwave and zap. Shoot too many innocent objects and you turn into a duck.
Caught? You are not outCome back as a ghost and rattle the furniture until a hunter shoots the wrong thing.
Settings
GraphicsFast keeps phones and older laptops smooth. Ultra adds sharper shadows and ambient occlusion.
Field of viewWider shows more of the room.
Full screenHides the browser bars. Esc leaves it on a computer.
SoundMute everything (M).
Sound effects
Music
Sound testHear every track and effect.
Look sensitivityMouse and touch.
Invert look up/down
KEY BINDINGS · click one, then press a key or mouse button
HUD sizeBigger for phones and TVs, smaller for a busy screen.
Calm menusStops the wobbling and pulsing on menu screens.
How to play
If you are a PROP
- Become an object. Aim at one and press E (or BECOME).
- Blend in. Stand among objects like you and keep still.
- Got hit? Run. Three hits and you are caught.
Survive until the timer hits zero.
If you are a HUNTER
- Study the room while the props hide. Whatever appears later is a fake.
- Zap the fakes. Three hits catch a prop.
- Do not guess. Real objects drain your Focus. At zero you turn into a duck.
Catch every prop before time runs out.
Caught? You come back as a ghost. Aim at any object and click to rattle it: if a hunter shoots it, you score.
Keyboard & mouse
WASDmove
Spacejump
Click Etransform / fire
Qdecoy / scanner
Fvanish / shockwave
Shiftdash (props)
T 1-5taunt
Right-clicklock rotation / zoom
Enterquick chat
Tabscores
Mmute
Escpause & settings
Touch
Left thumbdrag anywhere to move
Right thumbdrag to look
Big buttonbecome / zap: slide on it to aim
☰pause & settings
Everything else (decoys, taunts, the scanner, chaos events) is explained on screen when it matters.